Selected work
02 / iOS
QuackFight
A turn-based iOS artillery game where device tilt controls aiming and voice input controls throw power.
- Context
- Apple Developer Academy game challenge
- Status
- Playable prototype / External TestFlight
- Duration
- Approximately one month
- Repository
- Public source

01 / 01
Product evidence / System overview
A supporting system overview documenting the prototype interactions, implementation stack, and team context.
Engineering decisions
Key technical decisions.
- 01I helped structure the turn lifecycle around explicit aim, power, throw-resolution, and handoff states so local and online play could follow the same flow.
- 02I separated continuously changing aim and power data from locked turn-state events in the GameKit messaging flow to improve synchronization reliability.
- 03I integrated Core Motion, AVFoundation, and haptics into one interaction model while tuning for motion sensitivity and environmental noise.
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